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Post-Mortem of My Tile-Based Puzzle Game in Unreal Engine
Today, I am excited to do a post-mortem on a project that I have been working on. I chose a game that already had most of its mechanics, I then added additional mechanics to compliment those original mechanics. I also added a few levels. I decided to work in sprints so I could limit my scope to specific objectives and complete those before moving on to different mechanics. What Went Right: 5 Things Blueprint Communication: While working on this project on used all diff

Isaac Sloter
Mar 263 min read
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