<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Wild Boar Game Design Studio]]></title><description><![CDATA[As a designer, my goal is to create amazing Level, and Combat designs for video games.]]></description><link>https://www.wildboargamestudio.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 30 May 2026 05:22:32 GMT</lastBuildDate><atom:link href="https://www.wildboargamestudio.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[ Post-Mortem of My Tile-Based        Puzzle Game in Unreal Engine]]></title><description><![CDATA[Today, I am excited to do a post-mortem on a project that I have been working on. I chose a game that already had most of its mechanics, I then added additional mechanics to compliment those original mechanics. I also added a few levels. I decided to work in sprints so I could limit my scope to specific objectives and complete those before moving on to different mechanics.   What Went Right: 5 Things   Blueprint Communication:    While working on this project on used all different types of...]]></description><link>https://www.wildboargamestudio.com/post/post-mortem-of-my-tile-based-puzzle-game-in-unreal-engine</link><guid isPermaLink="false">69c5a896653657f03d609a32</guid><pubDate>Thu, 26 Mar 2026 21:49:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fd50f3_3361c09b8dd94b42b6bd4c9f19b67c56~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Isaac Sloter</dc:creator></item></channel></rss>